GAP: interaction between game and content

The Gaming for Peace (GAP)-project, funded by the European Commission H2020 programme, will deliver a serious game, allowing personnel to role-play someone of a different gender or ethnicity or who is part of a different type of organisation. This will lead to greater understanding, better communication and cooperation, and more optimal performance as peace builders.

The game allows users to experience simulations of challenging scenarios from conflict and peace building missions to learn communication and cooperation, gender awareness and cultural competency skills. Entering the game as avatars, players will role play as a member of another organisation, a different gender or nationality, and so will experience a variety of conflict-zone scenarios from a range of different perspectives.

One challenge is to have an optimal interaction between the game delivery and the content of the game. The quality of the game from both an immersion/engagement point of view is intimately linked to its quality as a learning tool and the achievement of learning outcomes, and all are dependent on the inter- action design of the interface.

In the coming months the user’s impressions of and reactions to the content of the game including the characters, dialogue (script), scenarios, scenery, graphics and audio aspects will be researched. Key points are how various interaction elements can be improved to make the game’s narrative more understandable and the content more relatable in terms of tactical situations encountered and the potential for learning new skills.

Ultimately, the consortium aims at delivering a serious game that is found to be engaging, enjoyable and at the same time delivering the pre-defined learning outcomes.

Interested in learning more about the GAP-project? Visit the GAP-website or email us.